This is strategy role playing game with a strong focus on managing a small community of minions while exploring a dungeon in the first person perspective. The game is in development since 4 years and we have finally reached the alpha stage with a demo version available at the end of February 2013. We want to deliver an early alpha version to the interested audience for free and to take part in the development process. Here’s a list of (planned) features for the alpha version:
The game is a dungeon crawler in the first person perspective with the addition of some lightweight RTS elements. The RTS elements results from a small community of minions, called gnoblins, which you can acquire to support your adventures. Building up your own part of a dungeon with the help of your gnoblins is one of the key features of the game. Besides this, randomized levels, perma-death, companions, and crafting are further features. The whole world of Gnoblins consists of only dungeons and each dungeon is procedurally modified.
The game is in development since 4 years and we have finally reached the alpha stage with a demo version available at the end of February 2013.
You are not alone and not each dungeon dweller is hostile. You can acquire a small community of minions to help you survive evil creatures, starvation, or just the darkness.
- Companion/Pet (not included in alpha demo)
Take a minion of yours with you to explore the unknown. Not only gnoblins, but although other creatures will be at your disposal to follow you in the darkness and fight at your side.
- My home is my castle
You control a small part of the dungeon world yourself. All minions which follow you, will live in that dungeon part. With the help of your minions, you will be able the expand your dungeon, building new furnitures and put them to use for crafting, build traps to defend your home or play around with mechanics just for fun. Your home dungeon will persist during the whole game, even when you advance to new unknown dungeons.
- Share your dungeon (not included in alpha demo)
You can share your dungeon with other players. You can integrate other players dungeons into your own game experience and explore it as deserted or overrun dungeon part of your own dungeon world.
With no market place at hand many things for surviving the darkness are missing. But with the help of your gnoblins, you will be able to craft new and exciting items and furnitures.
- Randomized Dungeons(partly implemented in the alpha demo)
When you have mastered the existing dungeon, or fell victim to the dangers of the dungeons, you can start over again to experience a new randomized version of the dungeons.
This would be no roguelike(-like) if it would not feature perma-death. This is not for the weak, but you will not perish with the first mortal hit. But don’t take it too lightly, once you have crossed the line, the game will be over !
In the meantime the content is limited, nevertheless we will add more content during the alpha phase. We want to deliver a game experience build for an interested audience and wish to get support by the community. Currently we are completely self-funded and produce the game as hobby project, so limited time and money prevents us to deliver the vision we have from the beginning, but with some patience and support of the community we hope to make fast progress. For now you can help us by playing our game, have some fun, and eventually give us some feedback.