Here’s the November update, this time without images or videos.
Currently I’m tweaking the game flow. After the recent tweaking I’m quite happy with the early game, but it lost some focus when entering mid to end game stage. To counter it, I want to add different Gnoblins, which are specialist in certain tasks. I believe, that the player will be able to control the game flow more by luring certain Gnoblins into his dungeon, but only testing will show.
Other than that there’s a lot of ongoing testing and polishing of the UI. Improving just little UI features add often so much to the game experience, that it is really worthwhile to spend the time.