Here’s the august update. This month I worked on improving the accessibility of the user interface. A lot of the more complex features have been moved on the main screen, especially the mining map has been removed and integrated directly in the game world now. I will show off the improvements next update, after testing and tweaking it a little more.
For now here an other improvement. A major goal this month was to increase the readability of the game world. The old version was too dark, your minions were hard to discover and it was not really easy to check what your minions are doing at the moment. Therefor we updated the rendering, make it more colorful and activating the toon-shading again to improve the perception. Further on I added new icons hoovering above your minions to show what they are doing currently.
Here is a comparison of version 0.2.39 and 0.2.40.
Although I added a new quest system, which will be introduced in one of the next updates.
Stay tuned 🙂