There is not a lot to show this month. I’m currently working at the creation of the first 5 levels. This is done in several layers or iterations. Starting with a concept, then the rough layout, adding the player side features(what rooms, what spells, what minions), then the enemy side features etc. At each iteration I need to play-test each level.

At the moment the concept, layout and player side features are done and I’m importing the minion and enemy creatures.

Still there a some game features which needs some fixing or re-work. When you experience a game mechanism in a game, it is most likely the Xth iteration of the original planed mechanism. Just having an idea and implementing it doesn’t work, only play-testing gives you a glimpse of if the mechanism is really working in your game or not.

So, stay tuned 🙂